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Saturday, February 21, 2009

Smart

SMART is a review game that can be used after each activity in your daily lesson plan or used to review for a test. Each student has a SMART card placed on their desk (See template below). The game begins when the teacher asks a question of a student; and if that student answers correctly, he/she is given a token to place on one of the letters on their SMART card. When a student spells SMART, he/she clears their card and starts over again. I always had a reward for the student with the most tokens at the end. SMART is easy to create and easy to implement and kids like being told they are SMART.

Tips:

1. Run SMART cards on card stock and laminate so they can be reused.

2. I used poker chips for tokens but found that squares of paper were quieter, cheaper always assessable.

3. If you decide to have a SMART day you would review a few questions after each activity being taught within your daily lesson plan. If you are an elementary teacher, I would play SMART for all subjects and award any incentives at the end of the day. SMART or any game should never be played more than one time a week.

Smart
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