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Saturday, February 21, 2009


SMART is a review game that can be used after each activity in your daily lesson plan or used to review for a test. Each student has a SMART card placed on their desk (See template below). The game begins when the teacher asks a question of a student; and if that student answers correctly, he/she is given a token to place on one of the letters on their SMART card. When a student spells SMART, he/she clears their card and starts over again. I always had a reward for the student with the most tokens at the end. SMART is easy to create and easy to implement and kids like being told they are SMART.


1. Run SMART cards on card stock and laminate so they can be reused.

2. I used poker chips for tokens but found that squares of paper were quieter, cheaper always assessable.

3. If you decide to have a SMART day you would review a few questions after each activity being taught within your daily lesson plan. If you are an elementary teacher, I would play SMART for all subjects and award any incentives at the end of the day. SMART or any game should never be played more than one time a week.

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